Mgameplay

deki-fsm

Visual state machines. States, groups and transitions on a canvas, with an action flow inside each state.

depends on
deki-nodegraph, deki-2d, deki-tween

Put an FsmComponent on an object and assign it a state machine asset, authored in the editor’s Node Graph window. Nothing runs from a hidden list: if it runs, it is a node on some canvas.

Every component it adds, every exported property and its changelog are in the deki-fsm reference.