What it does
Configurable 2D particle systems for sparks, smoke, dust, magic, and the rest. Emission is one of point, circle, or rectangle. Modifiers compose per-particle behaviour over their lifetime: gravity, drag, initial velocity, plus size, color, and rotation curves.
Pieces
- Emission shapes: point, circle, rectangle.
- Forces: gravity, drag, initial velocity.
- Lifetime modifiers: size over time, color over time, rotation over time.
Renders through the same QuadBlit pipeline as sprites, so particles inherit the project’s color format and clip behaviour automatically.