MModules

Modules

Every Deki Engine capability beyond the bare core lives in a standalone module DLL. Browse the catalog.

The module model

The engine core ships only base types: DekiObject, DekiComponent, DekiBehaviour, the lifecycle manager, the asset system, and the provider interfaces. Everything else (rendering, sprites, tweens, input, peripherals, networking) is a separate module with its own git repo under github.com/orgs/dekiengine.

Each module:

  • Builds as its own shared library (e.g. deki-2d.dll), never linked into the engine core.
  • Exports DekiPlugin_* functions discovered at runtime by ModuleLoader via LoadLibrary / GetProcAddress.
  • Auto-registers its components and inspector editors at DLL load time through static initializers.
  • Is installed by the in-editor Package Manager from a registry, or added manually by GitHub URL.

Modules can depend on other modules. deki-2d, for example, requires deki-rendering and deki-input. The loader sorts them so deki-rendering is up before anything that draws.

Catalog

Gameplay & graphics

Platform setup

Hardware buses

Hardware peripherals

Networking & data