Mbus

deki-sdcard

SD card support. Mounts the card so the asset manager can stream from it at runtime.

What it does

Implements IDekiSDCard and an SDCardComponent. On embedded targets the card is mounted at boot using the configured SDMMC or SPI pins; on desktop, asset reads fall back to the regular filesystem.

The export step in the Deki Editor writes the project’s storage/ folder (GUID table, .dtex textures, .prefab MessagePack scenes, baked fonts, baked .dtilemap / .dtileset if Tiled is in use) in a layout that drops straight onto an SD card and boots.